Ozymandosis

Every empire here is alive: its halls breathe, its creatures grow the organs you evolve, and all of it can go dark.

Coming soon to Steam, iOS and Android.

Six cultures, six ways to live

Each culture builds differently. Their nests, spires and buds are organisms too: they breathe, beat and grow the same organs as your creatures, and they show their wounds.

A Verdant nucleus sending roots toward glowing pools

The Verdant

Economy

Patient gardeners whose nests put down roots toward the nearest pools and drink.

A Luminant nucleus with a golden nautilus shell and eyes on stalks

The Luminants

Evolution

Keepers of the gold spore. Their halls wear nautilus shells and watch you with stalked eyes.

A Slither nucleus trailing a vortex of flagella

The Slither

Speed and raids

Riders of the long water. Even their buildings seem to swim, trailing flagella in a vortex.

A Choir bell with long antennae and chasing lights

The Choir

Sensing and ambush

Listeners in the dark. Their bells sing rings into the water and hear everything.

A Seethe nucleus with a toothed maw, clustered eyes and hooked tethers

The Seethe

Parasitism

The tethered hunger. A toothed maw, a cluster of eyes, and hooks that reach for whatever comes near.

A Bloom nucleus armoured in plates and spikes, with egg sacs

The Bloom

Aggression

Brief and burning. Carapace, spikes and egg sacs that swell and burst into swarms.

Built to be lived in

Design your creatures

Thirty organs across legs, flagella, pili, mandibles and antennae. Combine them in the Spawnforge; every organ changes how a creature looks and fights.

A score that listens

The soundtrack is composed as you play: each culture has its own theme and mode, and the music swells from drifting ambience to pounding pulse as the fighting grows.

Readable by design

Hyperlegible type for dyslexic players, shape markers so colour is never the only signal, scalable interface, and controls for touch, mouse and keyboard.

Alive, not animated

Procedural creatures that grow the parts you evolve, a colony whose condition shows in its colour, and a world that burns, floods and grows back.