
The Verdant
Economy
Patient gardeners whose nests put down roots toward the nearest pools and drink.
Every empire here is alive: its halls breathe, its creatures grow the organs you evolve, and all of it can go dark.
Coming soon to Steam, iOS and Android.
Each culture builds differently. Their nests, spires and buds are organisms too: they breathe, beat and grow the same organs as your creatures, and they show their wounds.

Economy
Patient gardeners whose nests put down roots toward the nearest pools and drink.

Evolution
Keepers of the gold spore. Their halls wear nautilus shells and watch you with stalked eyes.

Speed and raids
Riders of the long water. Even their buildings seem to swim, trailing flagella in a vortex.

Sensing and ambush
Listeners in the dark. Their bells sing rings into the water and hear everything.

Parasitism
The tethered hunger. A toothed maw, a cluster of eyes, and hooks that reach for whatever comes near.

Aggression
Brief and burning. Carapace, spikes and egg sacs that swell and burst into swarms.
Thirty organs across legs, flagella, pili, mandibles and antennae. Combine them in the Spawnforge; every organ changes how a creature looks and fights.
The soundtrack is composed as you play: each culture has its own theme and mode, and the music swells from drifting ambience to pounding pulse as the fighting grows.
Hyperlegible type for dyslexic players, shape markers so colour is never the only signal, scalable interface, and controls for touch, mouse and keyboard.
Procedural creatures that grow the parts you evolve, a colony whose condition shows in its colour, and a world that burns, floods and grows back.